Opengl 4.3 jmonkey
- Opengl 4.3 jmonkey how to#
- Opengl 4.3 jmonkey drivers#
- Opengl 4.3 jmonkey Ps4#
- Opengl 4.3 jmonkey license#
Engines or higher-level API's can be built on top of that, with the option to dive down to the lowest level when needed (which will probably be a rare occasion).ĭirectX will definitely not be this API because it is Windows specific. I tend to agree with Jonathan Blow's comments on Twitter, that the low-level graphics API should be just that: as low level as possible, small, focussed, and not actually intended (but still allowing!) to be used directly.
Opengl 4.3 jmonkey license#
Whether companies are actually willing to invest in a Metal back-end remains to be seen, but considering many of them license their engine for commerical use, I would be surprised if the major players will simply ignore Metal. I think most of the work is not in adding an additional backend like Metal, but in tuning the back-end for some specific piece of hardware (NVidia vs.
Opengl 4.3 jmonkey Ps4#
Xbox One, PS4 and Switch all use completely different API's, for example. Many of them already work across a pretty wide range of back-ends anyway. I think it's hard to argue that any of the companies that develop these engines would not be able to also add a Metal back-end. The OP's point was that the companies that make these engines can afford to invest in supporting an additional back-end API though. Decima for Horizon:ZD, KillZone and Death Stranding, Naughty Dog has their own engine (don't know the name), etc. Many console exclusives also use custom engines by the way, e.g. But not on x-mas or I get killed by my girlfriend.That's a nice list, quite complete.
And after some digging and questioning, I got the answer that some headsets are "internally" will be recognized as monitors and not be shown in the Win10 device manager.Īnother problem could be my graphictablet. Disconnecting the headset - problem solved. If you try to boot into the UEFI bios setting and a monitor and a VR headset are connected to the computer, this could result in a black screen. If I use a computer with an built in gpu and an external gpu, Luminar AI has the same problem, until I set the default gpu to the external NVIDIA gpu. I can reproduce it with my friends Lenovo laptop and docking station and 2 monitors or 1 monitor and a Valve Index VR headset(detected as a second monitor but not shown in the device manager). Second monitor is a good advice for some little tests of my own. So good and open communication is half the way to the solution of the many obstacles and problems we share. But we learn every day, through our own experience or that of other people, in sharing them with us, a few new tricks. This second monitor problem is really strange. Looking forward to hearing back from you.
Opengl 4.3 jmonkey how to#
Here is the video tutorial on how to retrieve your system info:
The links are clickable and show the screenshots that can guide you, if necessary.
Type the name of the file (you can choose any you like), save it somewhere where you can easily find it, and attach this text file to your reply to this email. In the window that opens, make sure you have System Summary highlighted on the left. Type msinfo32 in the dialog box that opens and hit Enter on your keyboard. If none of the steps above helped, please provide us with your complete system summary: If your discrete card is AMD, the video instruction is accessible here. If your discrete card is Nvidia, you can find the instructions here. Please refer to your graphics card's manufacturer's website if you need help with that.
Opengl 4.3 jmonkey drivers#
If your GPU does support OpenGL 3.3 and above, updating your graphics driver should fix this issue.Īutomatically update NVIDIA Graphics Drivers:Īfter you have updated your GPU drivers from the manufacturer’s website, make sure you set your discrete adapter to run Luminar 4 by default (usually this concerns laptops). If you are not sure whether or not your GPU supports OpenGL 3.3 or above, please refer to its manufacturer's website. If you are receiving the “OpenGL 3.3 and later is required for this application to run” error message when launching Luminar 4, please make sure your machine meets the minimum requirements listed here: